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Best Spells To Persist 3.5

Good Spells To Persist En World Dungeons Dragons Tabletop Roleplaying Games

Good Spells To Persist En World Dungeons Dragons Tabletop Roleplaying Games

Best spells to persist 3.5. We will codify a smaller list of what we somewhat arbitrarily believe are the best 10 spells out of every level. Cost 4500 gp lesser 16250 gp normal 36500 gp greater FYI. The persistent spell must have a personal range or a fixed range comprehend languages or detect magic for example.

Stormbolts Nice AoE fort save spell. AFAICT in 35 you dont automatically get more turning attempts as you go up in levels. Undermaster - Can use any of the following spells as a Spell-like ability 1 spellround requiring a standard action even if the spell normally requires more than that.

Concentrating on such a spell is a standard action that does not provoke an attack of opportunity. SR at early levels when the enemys caster levels are low is nice. 1Bless - Each ally gains 1 morale to attack 1 morale to Fear saves Cleric 1 Paladin 1 PHB 2.

Without touch spells some spells Id use for a cleric are. Not an evil spell despite the name. For simplicity assume charisma has a 4 bonus at first level.

Burrow Earthquake Excavate Flesh to Stone Meld into Stone Move Earth Reverse Gravity Soften Earth and Stone Statue Stone Shape Stone Sphere Stone Tell Stone to Flesh Transmute Mud to Rock Transmute Rock to. Persistent Spell is a metamagic feat that changes a spell with duration other than instantaneous or permanent into a spell with duration of 24 hours. It has spells that let him overcome his inherent weakness his medium BAB progression making him one of the best melee characters in the game.

You need to already have the Extend Spell feat as a requisite so in a way PS is a second-level. See in normal and magical darkness up to 30ft. Divine Power already provides 6 Strength and Bulls Strength wont stack with that.

While you wont be persisting it Tyches Touch proves a 4 bonus to the first saving throw youre forced to. The wielder can cast up to three spells per day as though using the Persistent Spell feat.

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Also lowers defenses against the target.

Lesser and Greater Metamagic Rods. For simplicity assume charisma has a 4 bonus at first level. The persistent spell must have a personal range or a fixed range comprehend languages or detect magic for example. Burrow Earthquake Excavate Flesh to Stone Meld into Stone Move Earth Reverse Gravity Soften Earth and Stone Statue Stone Shape Stone Sphere Stone Tell Stone to Flesh Transmute Mud to Rock Transmute Rock to. The deity is still required to concentrate on spells such as detect magic and detect thoughts to use their effects. This is still one of the greatest spells in the game even after the nerf from DD 35. 35 Persistable Spell Suggestions using metamagic tricks I have a character who dont ask why has access to Sorcerer up to 3rd level and Cleric up to 2nd level spells. Then assuming one gets the feat Extended Spell then the feat Persistent Spell one has eaten up two feats. It has spells that let him overcome his inherent weakness his medium BAB progression making him one of the best melee characters in the game.


Concentrating on such a spell is a standard action that does not provoke an attack of opportunity. Divine Power already provides 6 Strength and Bulls Strength wont stack with that. If you want more I guess you have to boost charisma or else get the Extra Turning feat. This gets worse with splatbooks offering the cleric the possibility to apply the metamagic feat Persist Spell or Quicken Spell to his best buffs for free spending uses of the otherwise underused Turn. Undermaster - Can use any of the following spells as a Spell-like ability 1 spellround requiring a standard action even if the spell normally requires more than that. 35 Persistable Spell Suggestions using metamagic tricks I have a character who dont ask why has access to Sorcerer up to 3rd level and Cleric up to 2nd level spells. Normal metamagic rods can be used with spells of 6th level or lower.

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